GG. WP.
ZeroAPM, NoPatience, and Sir Nigel played a strong 3-player FFA KoTH tournament match.
ZeroAPM did a great job staying persistent with attacks on the middle keep. Even though his economy and gold situation were smaller and weaker than Rusher’s, he kept a solid balance and continued applying pressure with shields, swordsmen, and crossbowmen.
Rusher built up a much larger economy with heavy weapon production, but he struggled to keep that economy flowing into consistent troop recruitment. At several points, the armory was full, which stopped weapon workers from adding more weapons and slowed down his ability to turn production into army strength. He also had a restriction in place where he was not allowed to make catapults or trebuchets because he is considered a medium-level player in a beginner tournament.
Sir Nigel had some great moments as well and showed impressive strategic movement when taking the keep. For someone still very new to Stronghold HD multiplayer, his performance was impressive. He managed to run the timer down quite a bit and made the game very competitive.
In the end, ZeroAPM’s persistence paid off. He kept fighting for the middle, main
This was a close KoTH match on Karak using Limited Rules and Hard Settings. Rusher was playing with a handicap since he was unable to produce catapults or trebuchets, which made it much harder for him to deal with towers and siege pressure.
Bradly took the middle keep first but Rusher eventually pushed back with shields and crossbows and retook it. Bradly kept being a real pain with tunnelers, constantly disrupting Rusher and preventing him from comfortably holding the middle.
After some back and forth, Rusher finally held the keep for a while and brought the timer down. Then Swix entered the fight and started putting heavy pressure on the middle with mass trebuchets and scattered traps. Rusher tried an interesting shielded knight flank, running around to wipe out Swix’s trebs. It worked for a while, but Swix recovered quickly.
Swix also had tower positioning: one tower was hitting the middle KoTH keep, while another helped defend his trebs and nearby base area. The game kept swinging back and forth until Rusher made one final big push with swordsmen, pikemen, knights, archers, and crossbowmen.
He barely held the middle keep long enough to win. wp gg
Great game with a lot of back-and-forth sieging. Turbo eventually took control of the middle hills, used that advantage to pressure Rusher, and closed out the game. GG.
Good match. Rusher is is a bit rusty and still earning the map. Turbo defended well with catas and towers. Turbo eventually sieged Rusher with catas that were supported with a large knight brigade.