Castle enclosure. Milan got the upper hand on Sandy once again. Milan extended his tower once again. Sandy said he didnt have a chance. There was no peace time. Only rule was you couldnt make troops till castle enclosure was finished. Milan finished his first. Sandy made troops to defend before his castle was finished. Sandy over whelmed by Milan tried to escpae to swix's keep but Sandy forgot that he couldn't open the gate and when he tried to ask swix to open the gate, it was too late and Milan killed Sandy's Lord. At this point, it was 2v1. Trooper and Milan had too many knights and Swix could not defend. Swix surrended.
castle enclosure rules. Swix and Milan vs. Sandy and Trooper. Milan extended his walls and took Sandy by surprise. Sandy didn't think it was allowed but Since the castles are extended, I think it was fine. Sandy built a tower with stairs and Milan took control of his tower. Swix had trooper pinned down with shielded archers on Troopers iron hill and used catapults to pull down a section of wall. While swix wasn't paying attention to his Lord on his keep, Sandy rushed Swix keep with tunnellers, killing Swix's lord. Milan sent tunnelers to Troopers lord and killed his lord. Then Milan tracked down Sandy's lord with tunnelers and killed Sandy's lord. Game Over.
A great game between Swix, Northern, and Nigel. Although the final numbers may not show it, the match was very entertaining to watch, especially the casted version.
For beginners, Northern and Nigel both played very well. Nigel built a strong macemen army and used it effectively to rush in and destroy a large number of shields. Northern also had a solid group of crossbowmen and archers positioned on his tower, which helped defend against Swix’s attacks.
Swix had a great economic setup that allowed him to consistently produce weapons and maintain pressure throughout the match. There were moments when Northern and Nigel worked together and looked capable of bringing him down. In the end, though, Swix’s constant pressure and siege attacks gradually forced them back, giving him control of the middle King of the Hill keep long enough to secure the win.
Stanas took the keep early with a strong pikemen and crossbow setup, holding it long enough to run his timer down by around 12k.
APM Zero then got into the game with strong trebuchet pressure, tower fortification, and keep control, bringing his timer down substantially. Swix later took the keep, but lagged out shortly after, so the game was reloaded from a save about 3–4 minutes earlier.
After the reload, Swix and Stanas both pressured Zero heavily, especially because Zero had the lowest timer and was closest to winning. Swix’s siege and catapult pressure drained most of Zero’s gold. Zero felt the pressure was uneven due to Swix having invested in Stanas’s stock during the match, though it may also have been because Zero was closest to victory.
With Zero around 10k and Stanas around 20k, Zero left the game and Stanas took the win.
WP Stanas.
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Kyle took the middle keep early, but Swix built up a decent army and was able to take control. From there, Swix fortified near the KoTH keep with towers, crossbowmen, and archers, giving him a strong hold over the center.
Trooper and Kyle both had good moments and managed to take the keep briefly, but neither could hold it for long because Swix’s tower control kept applying constant pressure. Kyle also tried pushing with shields, but without anyone fully sieging down Swix’s towers, the middle remained very difficult to contest.
In the end, Swix held the position long enough and secured the win.