Castle enclosure. Milan got the upper hand on Sandy once again. Milan extended his tower once again. Sandy said he didnt have a chance. There was no peace time. Only rule was you couldnt make troops till castle enclosure was finished. Milan finished his first. Sandy made troops to defend before his castle was finished. Sandy over whelmed by Milan tried to escpae to swix's keep but Sandy forgot that he couldn't open the gate and when he tried to ask swix to open the gate, it was too late and Milan killed Sandy's Lord. At this point, it was 2v1. Trooper and Milan had too many knights and Swix could not defend. Swix surrended.
castle enclosure rules. Swix and Milan vs. Sandy and Trooper. Milan extended his walls and took Sandy by surprise. Sandy didn't think it was allowed but Since the castles are extended, I think it was fine. Sandy built a tower with stairs and Milan took control of his tower. Swix had trooper pinned down with shielded archers on Troopers iron hill and used catapults to pull down a section of wall. While swix wasn't paying attention to his Lord on his keep, Sandy rushed Swix keep with tunnellers, killing Swix's lord. Milan sent tunnelers to Troopers lord and killed his lord. Then Milan tracked down Sandy's lord with tunnelers and killed Sandy's lord. Game Over.
Milan controlled this match from start to finish. Trooper and Northern didn’t have much to show overall, and neither of them was able to put serious pressure on him. Milan, being a very experienced Crusader player, clearly had his strategy prepared. He took the middle King of the Hill keep early and held it comfortably for most of the game. Northern did attempt a small push with shields and archers, and Trooper also made a small attempt, but neither attack was nearly enough to break Milan’s hold. With very little successful retaliation from the others, Milan maintained control and closed the game out fairly quickly.
Kyle took the middle keep early, but Swix built up a decent army and was able to take control. From there, Swix fortified near the KoTH keep with towers, crossbowmen, and archers, giving him a strong hold over the center.
Trooper and Kyle both had good moments and managed to take the keep briefly, but neither could hold it for long because Swix’s tower control kept applying constant pressure. Kyle also tried pushing with shields, but without anyone fully sieging down Swix’s towers, the middle remained very difficult to contest.
In the end, Swix held the position long enough and secured the win.